Friday, May 16, 2008

Alarming drop-out rate of sky diving classes

Okay, the next version of Fat Planet should be around the corner soon. There's not much new in terms of features but theres about a gazillion billion bugfixes. And don't ever let me use the phrase 'gazillion billion' again. Ever. But there's also some new fancy visual effects and tweaks to the super muffin events that might make me confident enough to include a second muffin in the level.
Most of the bugs so far are related to the fact that there's a second active object for fatty when he jumps on the foomba, and that very occasionally creates two fatties. The camera has no idea where to go and usually just flies of towards the end of the level and both fatties either get killed or walk into a pit. Which is fantastic.

I'm also pleased to announce I've made absolutley no progress on STH2. The engine's just about finished, but it'd be nice if I had someone who could draw to redo the graphics. Any takers?

EDIT : I'd also like to apologize to any gamepad fans out there. TGF handles input from gamepads differently to input from keyboards, it repeats reading the buttons' state, and this causes real problems. Currently, the best solution is software like Pinnacle Game Profiler, something that can bind joypad buttons to the keyboard.

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