Wednesday, September 17, 2008

Space Tile Hopper 2 is now called...

Slightly less silly name. Only slightly.

The glitch is still there, but the overall game is a lot more polished now, I've found an extension that will autochange the resolution without going to 256 colour mode and I've got a shiny new 3D logo. And it spins around really fast in the opening. It's pretty cool. No, it's waaaaay cool.

I'm hoping this will attract a publisher better than Dot Maze. Anyhoo, all I really have to do is put a bunch of cute furry animals in and the thing will sell like hotcakes.

I remember when there were many like me... super small-time game creators who nobody ever heard of... I'm the last of a dying breed, I tell ya. Now there's just Indie and casual. Indie is like what I'm doing only a lot more expensive, risky, difficult and pretentious. Casual is just like what I'm doing but your name has to be PopCap or you'll fail at it. Such is life.

- Rob

Wednesday, September 10, 2008

Fat Planet just doesn't feel right

The latest version is a massive improvement over 0.19 because you can control jump height - after some considerable bugfixes. But it feels wrong. You have control over the character's left and right movement, but not momentum. In short, it's too easy to control. I know I shouldn't make a game intentionally difficult to control, but the sense of inertia just isn't there.

Gah. I hate having higher standards these days.

I've never really dabbled in static engines before. Everything I've done so far I've taught myself, I usually end up with the same result as everyone else but 50,000 fewer events. But trying to create a static engine as complex as the one I want would be jumping in the proverbial deep end. With a satchel of bricks.

I've also never based a game on someone else's engine, I think that some engines out there are hideously overused and I don't want to get to the point where all games made with blank play exactly like blank.

I've already got my eyes on the horizon, I really want to see what I can do after Fat Planet. It'll have to wait.

Space Tile Hopper 2 still has it's fantastic glitch. I'm moving the level events over to global - that way I can make some levels and hopefully release a beta of the damn thing before I have to preoccupy myself with fixing it.

On the side note I'm continuing with my under-the-hood improvements to the website. It'd be nice if I could get some adverts on. Yes it would. That's a pipe dream though, nobody wants to advertise on my site unless it gets 500,000 pageviews a day. Such is life.

- Rob